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- Contents -
Introduction
The Best of the Color Visuals
CHAPTER 1 : All Aspects of a Recorded Piece of Music
Aspect #1 : Concep or Thema
Aspect #2 : Melody
Aspect #3 : Rhythm
Aspect #4 : Harmony
Aspect #5 : Lyrics
Aspect #6 : Density
Aspect #7 : Instrumentation
Problem Sounds
Quality Sounds
Aspect #8 : Song Structure
Aspect #9 : Performance
Pitch
Timing
Technique
Dynamics
Greatness
Aspect #10 : Quality of the Equipment and the Recording
Aspect #11 : The Mix
CHAPTER 2 : Visual Respresentations of "Imaging"
Physical Sound Waves versus the Imagined Placement of Sounds between the Speakers
Physical Sound Waves
"Imaging"
The Space between the Speakers
Mapping Volume, Frequency, and Panning Visually
Panning as Left to Right
Volume as Front to Back
Pitch as Up and Dawn
Defining the Boundaries of the 3D Stereo Field of Imaging
Visual Representations of Sounds
Size as a Function of Frequency Range
Size as a Function of Volume
Size as a Function of Stereo Spread
Size as a Function of Reverb
Notes on Design of Visuals
Shape
Color
CHAPTER 3 : Guides to a Great Mix (Reasons for Creating One Style of Mix or Another)
The Style of Music
The Song and All of Its Detales
Concept
Melody
Rhythm
Harmony
Lyrics
Density
Instrumentation
Song Structure
Performance
Quality of the Recording Equiment and the Recording
Mix
Summary of Section B
The People Involved - Who's Mixing This Anyway?
Values of the Clients
Values of the Mass Audience
Tradition versus Inspiration and Creativity
CHAPTER 4 : Functions of Studio Equipment and Visual Representations of All Parameters
Volume Controls
Faders
Compressor/Limiters
Noise Gates
Equalizers
Types of Equalizer
Frequency (Pitch)
Using Equalizers
Using an Equalizer : Step-by-Step Instructions
Panpots and Stereo Placement
Time-Based Effects
Delays
Flangers, Choruses, and Phase Shifters
Reverb
Harmony Processors
Pitch Correctors
CHAPTER 5 : Musical Dynamics Created with Studio Equipment
The Dynamics in Music and Songs
The Dynamics Created by the Equipment
Level 1 - Individual Settings
Level 2 - Overall Patterns
Level 3 - Movement (Changing Settings)
Invisival versus Visible Mixes
Dynamics Created by Studio Equipment Categorized by Emotional Effect
Volume Control Dynamics
Fader Volume Levels
Ranges of Apparent Volume Levels
Vocals
Snare
Kick Drum
Bass Guitar
Tom Toms
Hi-Hat
Cybals
Effects
Other Instruments
Summary of Section A
Compressor/Limiters
Noise Gates
Equalization Dynamics
Equalization Dynamics
Natural EQ
Kick
Snare
Hi-Hat
Bass
Guitar
Vocals
Piano
Organ
Horns
Acoustic Guitar
Interesting EQ
Panning Dynamics
Panning Dynamics
Kick Drum
Snare Drum
Hi-Hat
Tom Toms
Overheads
Drum as a Whole
Bass Guitar
Lead Vocals
Background Vocals
Piano
Guitars
Horns/Strings
Effects
Natural Panning
Balanced versus Lopsided Panning
Crowd Control
Dynamics Created with Time-Based Effects
Sparse Mixes
Full Mixes
CHAPTER 6 : Styles of Mixes
Using Combinations of Multiple Settings to Create High-Level Dynamics
Creating a Context or Style of Mix
Changing the Style of Mix in the Middle of the Song
CHAPTER 7 : Magic in Music, Song, and Equipment
Putting It All in Perspective
CHAPTER 8 : 3D Sound Processors and Surround Sound Mixing
Effects
Vocals
Background Vocals
Drums
Bass
CHAPTER 9 : Mixing Procedures
The Mixing Process
Equalize Each Instrument Individually
Bring Up the Mix
Refine Volumes, Panning, Equalization, and Effects
Automation - Plan out and Practice Moves to be Done During the Mix
Automation
Poor Man's Automation
Automation Procedures
Mastering
Appendix A
Appendix B
Appendix C
Appendix C
Index |