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- Contents -
Introduction
Chapter 1
Film, Video, and Multimedia Technology
A Brief History of Motion Pictures and Film Sound
Thomas Edison's "The Sneeze"
Sound Technology in the 1920s
Disney's "Fantasia"
Film Sound Formats
Television and Video Recording
Sound in "Star Wars" and "Apocalypse Now"
Internet Video
HDTV
Digital Multimedia Formats
QuickTime
MPEG Codecs
DV Codec
H.264 and the MPEG-4 File Type
Flash and Shockwave
Chapter 2
Audio for Film, Video, and Multimedia
The Components of a Soundtrack
Dialogue and Narration
Foley Sounds
Sound Effects
Music
How Does Pro Tools Help?
The Non-Linear, Non Destructive Editing Model
QuickTime Movie Support
Automation, Automation, Automation
Multi-Channel Mixing
The Standard in Hollywood
Project Workflow
Pre-Production (Planning and Preparing)
Production (Filming and Recording on a Set or on Location)
Post-Production (Re-Recording, Sweetening, Editing, and Mixing)
Chapter 3
Synchronization and SMPTE Time Code
Synchronization Basics
Positional Reference
Playback Rate
Origin and History of Time Code
Film
NTSC versus PAL
Color versus Black and White
Parameters of Time Code
Frame Rates
Frame Count
Current Usages and Practices
To Drop or Not to Drop?
2-3 Pull-Down
SMPTE Time Code Scenarios
NTSC Video to NTSC Video
Film to NTSC Video
Film to Film
24p HD to Film (or 24p HD)
Film to 24p HD
HD to Just About Anything
Chapter 4
Getting Started with Pro Tools and Video
Hooking Up Your Equipment
Typical Equipment Setups
Audio Clock Source
Digidesign's Sync HD and Sync I/O
Third-Party Synchronizers
SMPTE Time Code Reader, MIDI Interface
9-Pin Machine Control
MIDI Machine Control (MMC)
Video Playback Monitors
Creating a New Video Session
Choosing Sample Rate and Bit Depth
Choosing Frame Rate and Frame Count
Choosing Session Start Times
Importing Video Files
Opening QuickTime Movies
Capturing DV Video from Tape
Multiple Video Tracks and Regions (HD and DV Toolkit Only)
Changing Movie Offsets
Checking Sync
Importing Audio from QuickTime Movies
Examining Lip Sync
Time Code Burn-In Window
Chapter 5
Recording to Picture
Using Audio from the Set (Production Audio)
EDLs
Conforming EDLs
Importing OMFI Files
Recording from Production DAT Tapes
Digital Field Recorders
Recording Dialogue and Narration
Replacing Exisiting Dialogue (ADR)
Recording Voiceovers and Narration
A Note About Animation Dialogue
Creating Rough Tracks for Video Editing
Recording Action Sounds (Foley)
Using a Foley Stage
Using FX Libraries
On Location
Creating Sound Effects
Using Field Recordings
Sound Effects Libraries
Using Synthesizers and Samplers
Importing the Score and Incidental Music
Importing from CD, DAT, or Tape
Importing from CD-ROM
Importing Multi-Channel Music
MP3 Files
Backing Up Your Data!
Backup Plan
Mass Storage Media
Chapter 6
Editing to Picture
Setting Up Pro Tools Sessions for Editing
Seeing the Information You Need
Edit Grouping
Using Counters and Rulers
Using Grid Values
Using Memory Locations
Creating Memory Locations
Using the Cue List to Create Markers
Recalling Markers and Memory Locations
Aligning Regions to Markers
Using Nudge Commands
Setting Nudge Values
Aligning Regions to Video Frames
Subframe Nudging
How to Use Sync Points
Creating a Sync Point
Using Sync Points and the Grid
Playlists
Conforming to Picture Changes
Virtual Katy
Manual Rebalancing
Chapter 7
Processing Audio Using Audiosuite Plug-Ins
Operation of Audiosuite Plug-Ins
Reversing Files
Time Compression/Expansion
Audiosuite Time Compression/Expansion
Trimmer Tool Compression/Expansion
Pitch-Changing
Digidesign's Time Shift Plug-In
Aligning Dialogue
Noise Reduction and Restoration
Surgical EQ
Chapter 8
Mixing to Picture in Pro Tools
Stereo and Surround Formats
Encoding and Decoding with Dolby Technologies
Preparation for Mixing
The I/O Setup
Speaker Systems and Layouts
Loudness Calibration
Bass Management
Film-Style Mixing Workflow
From Edit to Print Master
Pre-Mixes or Pre-Dubs
Mixing Dialogue
Mixing Foley
Mixing Effects
Mixing Music
LFE Channel
Using Automation While Mixing
Levels
Automation Panning
Automation EQs
Building Dynamics
Control Surfaces
TDM and RTAS Plug-In Delay Compensation
Delay Compensation for Pro Tools LE Systems
Automatic Delay Compensation in Pro Tools HD
Chapter 9
Delivery of Master Recordings
Mix Stems
Reference Levels
The Purpose of Reference Levels and Tones
Using Reference Levels
Recording a Mix on a VTR
Using Digital Connections
Using Analog Connections
Creating Multi-Channel Surround Masters
Bouncing to QuickTime Movies
Creating an Audio File or Data CD Master
Redbook Audio CDs
Preparing Audio Files for Internet Streaming
Archiving and Backing Up the Final Mix
Mix Stems: Dipped or Not Dipped
Pro Tools Data
Harness the Power of Cinema
Appendix A
Appendix B
Index |