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- Contents -
Foreword
Introduction
Part One: Your Instrument and Playing
Chapter 1. How Do I Make Myself Sound Great?
Influence vs. Imitation
Know Your Limitations - Play What You Play Well
Use Great-Sounding Gear That Fits
Play in Tune
Play in Time
Chapter 2. The Guitar Player
Two Defining Moments for a Guitar Player
That's What Tone Controls Are For
Clash of the Guitar Players
Laying In with the Rhythm Section
What Your Audience Hears
The Recording Guitar Player
The Guitar Player's Utility Kit
Chapter 3. Bass
The Defining Moment of a Bass Player
What You Hear Onstage
Your Sound - That's What Tone Controls Are For
The Recording Bass Player
The Bass Player's Utility Kit
Chapter 4. Drums
Simple Is Best
The Concept of Feel and Internal Time
Rushed or Lazy Fills
Are You Playing Too Loud?
What Makes a Drum Kit Sound Great?
Drum Construction
Tuning the Drums
The Recording Drummer
The Drummer's Utility Kit
Chapter 5. Keyboards
Defining Moments for a Keyboard Player
The Classic Patches
The Keyboard Player Onstage
The Recording Keyboard Player
The Keyboard Player's Utility Kit
Chapter 6. Vocals
The Three Ps - Pitch, Pocket, Passion
Change the Key
Take Care of Yourself
Take Some Voice Lessons
Mic Technique
Harmony Vocals Take More Time
Phrasing Is Everything
The Recording Vocalist
Chapter 7. Percussion, Horns, DJs, and Others
For Percussionists
For Horn Players
The Horn Player's Utility Kit
For DJs
For Other Instruments
Part Two: How Do I Make My Band Sound Great?
Chapter 8. The Keys to Greatness
Dynamics
Player Together - Listen to Each Other
Timing Is Everything
Turnarounds
Tempo
Play Big, Not Loud
You Don't Have to Sound Just Liek the Record
Play In Tune
Chapter 9. It's All in the Song
The Arrangement Is the Key
Cover Song Arrangements
Original Song Arrangements
Rules for Arrangements
Let's Discuss Your Songs
Dynamics on Records
They're Not "Originals"
Chapter 10. Rehearse Wisely - Plan Ahead
Have an Agenda
You Gotta Hear Yourself
A Few Rehearsal Tips
Production Rehearsals
The Dress Rehearsal
Chapter 11. You Need the Stage Time
All Gigs Are Welcome
How Not to Get Gigs
How Loud Should We Play?
Volume Wars
Chapter 12. Record Yourself
Recording Rehearsals
Recording Your Gigs
Now for Some Serious Recording
There's No Such Thing as a Demo
The Way to Make Your Recordings Sound Great
Pros Are Pros for a Reason
It's a Different Mindset
Different Gear for Different Jobs
Tips for a Great Recording
Chapter 13. The PA
Voices Come First
The Graphic EX Is Not a Tone Control
Let's Hear Those Vocals
Monitors
What's in Your Mix?
Chapter 14. Be a Professional
What Is a Professional?
The Importance of Diplomacy
Steps in Resolving a Conflict
How to Keep a Band Together
There's Always Somebody Else
Who's the Leader?
Chapter 15. Your Show
It's More Than a Collection of Songs
The Big Ending
Playing with Backing Tracks
Sound
Stage Lighting
The Stage Plot
Chapter 16. The Importance of Video
Video as a Learning Tool
Making a Great Live Video
If You're Making a Music Video
Some Special DVDs to Check Out
The EPK
Chapter 17. To Summarize
Part Three: The Interviews
Chapter 18. The Interviews
Chris Boardman
Frank Fitzpatrick
Paul Ill
Brian MacLeod
Pete Thorn
Brian Ray
Glossary
Index
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