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Hal Leonard Recording Method – Book 3: Recording Software & Plug-Ins
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Music Pro Guides
Book & DVD

ÃâÆÇ»çHal Leonard
ÀúÀÚBill Gibson
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- Contents -

Audio and Video Examples
Preface

Chapter 1 - Digital Principles
Analog Recording
   Analog Versus Digital
Physical Properties of Sound
   Amplitude
   Frequency
   Velocity
   Wavelength
   Envelope
   Harmonic Content
   Phase
Digital Theory
What's So Good about Digital Recording?
   Bits/Bytes/Words
Advantage of Binary Code
Pulse Code Modulation (PCM)
Direct Stream Digital (DSD)
Samples
Quantization/Bits
Bit Rate
Aliasing
RAM Buffer
Sample Rates
Dither/Quantization Error
Noise Shaping
Converters
Oversampling
Dynamic Range
Format Conversion
Errors
   Data Detection
   Error Detection
   Error Correction
   Testing Errors on CD/DVD
   CD and DVD Copy Systems
   Troubleshooting
High-Definition Audio Formats
   SACD
   DVD-Audio
Data Compression for DVD and CD Applications
   Lossless Data Compression
   Lossy Data Compression
Digital Recording, Transmission, and Playback Formats
   AES/EBU
   S/PDIF
   SDIF-1
   SDIF-2
   SMDI
   MADI
   DASH
   Internet
Digital Audio File Formats
   Sound Designer and Sound Designer II
   AIFF-Apple's Audio Interchange File Format
   WAV-Windows Audio File Format
   QuickTime
   RealAudio
   SND Resource
   WMA
   MP3
   MP4
   AAC
   Other Playback Formats
Data Storage and Playback Media
   CD-Compact Disc
   HD-CD
   CD-R and CD-RW - Recordable and Rewriteable Compact Disc
   DAT
   MiniDisc
   Hard Drive
   DVD
   Different DVD Media Types
   Printable Media
   DLT
   FireWire Drives
   RAID Arrays
   Blu-Ray Disc
Data Backup
   The Problem with Backing Up to CD-R, DVD-R, or Blu-Ray
   Backing Up to Auxiliary Hard Drives
   Backup Utilities
Conclusion

Chapter 2 - Recording Software
Differences between Hard Disk and Tape-Based Recording
   Linear Versus Nonlinear
   Destructive Versus Nondestructive Editing
   Number of Tracks and Takes
Terms Common to Hard Disk Recording
   Track
   Voice
   Take/Playlist
   Channel
   Crossfade
   Audio Engine
   DSP
   Pre-Roll
   Post-Roll
Dedicated Proprietary Systems
   The Upside
   The Downside
Personal Computer-Based Recording Systems
   The Upside
   The Downside
Audio Recording Software Packages
   Pro Tools by Avid (Windows and Mac)
   Digital Performer by Mark of the Unicorn (Mac)
   Nuendo and Cubase by Steinberg/Yamaha (Windows and Mac)
   Cakewalk and Sonar by Roland (Windows)
   Logic Pro by Apple (Mac)
   ACID by Sony Creative Software (Windows)
Features You Should Expect in Your Software
   Intuitive User Interface
   HD Audio Capabilities
   Virtual Instrument Capabilities
   Surround Sound Support
   MIDI Sequencer
   Multiple Options for Audio Interfaces
   Excellent Organizational Architecture
   Event List
   Graphic Editor
   Notation Editor
   Drum Editor
   Waveform Editor
   Mixer
   Automation
   Data Conversion In and Out
   MIDI Effects Plug-Ins
   Audio Effects Plug-Ins
   MIDI and Audio Transposition
   Beat Detection and Automatic Alignment
   Multiple Synchronization Options
   MIDI Event Quantizing Options
   Easy Archival of Files
   Provision for Most Hardware Control Surfaces
   Easy Integration of Pre-Recorded Loops
Download Demos
A Bird's Eye View of What's Available
   Acid Pro
   Cubase
   Digital Performer
   Finale
   FL Studio
   Live
   Logic Pro
   Nuendo
   Ozone
   Pro Tools 9
   Pro Tools 10
   Reason
   Record
   Sibelius
   Sonar X1, Producer, Studio, and Essential
   Studio One
   WaveLab

Chapter 3 - Digital Editing
The Basics
   Nondestructive Editing
   Destructive Editing
   Playlist/Edit Decision List/Tracks
   RAM Buffer
   Latency
   Gain Change/Normalizing
   Cut, Copy, and Paste
   Undo, Redo, Save, Revert to Saved
   Save
   Save As/Save a Copy As/Save a Copy In
   Pencil Editing
   Smoothing
   Preview Mode
   Fades
   Crossfades
   Non-Zero Crossings
   Linear Fade
   Curve Fade
   S-Curve
   Overlap Fade
   Equal Gain
   Equal Power
   Pre-Roll/Post-Roll
   Online/Offline
Modern Digital Editing
   Sound Files
   Waveform View
   Punch-In
   Auto Record
   Channels, Tracks, and Takes
   Comping
   Tuning
   Finding the Groove
   Quantizing Audio Segments
Moving Audio Segments
   Spot Mode
   Slip Mode
   Grid Mode
   Shuffle Mode
Multitrack Backing Vocals
   Breaths
   Entrances
   Releases
   Intonation
   Detuning
   Readjusting Formants
   Fills, Frills, and Licks

Chapter 4 - Broadcast Audio
Speech Editing
   Voice-Over
   Timing
   Ambience
   Problematic Edits
   Breaths
   Time Compression/Expansion
ADR/Foley
   ADR
   Foley
Getting the Program Ready for the Air
   Normalize
   Compression
   Music

Chapter 5 - Digital Recording Hardware
Comparison of MDMs to Computer-Based Systems
Self-Contained Digital Systems
Samplers
   Sampling Keyboard Functions
Hardware Ingredients of a Software-Based System
   The Digital Audio Interface
   Clock Source
   MIDI Interface
   Mixers
   Mixdown Recorders

Chapter 6 - Networking
Bus Connections
   SDS
   SCSI/Fast and Wide SCSI-2 and SCSI-3
   IDE/ATA
   FireWire
Network and Online Data Transfer Rates
   LocalTalk
   AppleTalk
   Ethernet
   Phone Modem
   High-Speed Cable and DSL Modems
   ISDN (Integrated Services Digital Network)
   T-1
   T-3
   USB 1
   USB 2
   USB 3
   Thunderbolt
Sharing Data
   Distributed Audio Processing
   Pro Tools Large Systems

Chapter 7 - Plug-Ins
The Concept of Software Plug-Ins
How to Handle Increased Demands on Your CPU and Drives
Real-Time and Rendered Plug-Ins
   Real-Time Plug-Ins
   Rendered Plug-Ins
Drives and RAM
   Hard Drives
   RAM
   Fragmentation
The Benefits of Software Plug-Ins
Plug-In Formats
The Pioneers of Plug-Ins
The Two Operational Types of Plug-Ins
   Native Processing-Based Plug-Ins
   DSP Hardware-Based Plug-Ins
   PCI Hardware
   FireWire Hardware
Latency
The Five Functional Types of Plug-Ins
   Track-Based Plug-Ins
   Bus-Based Plug-Ins
   Mix-Based Plug-Ins
   Analysis Plug-Ins
   Virtual Instrument Plug-Ins
Wrappers
Finding and Choosing Plug-Ins
   Freeware Plug-Ins
   Shareware Plug-Ins
   Blogs, Bulletin Boards, and User Groups
   Making the Transition to Commercial Plug-Ins
   Internet Paid Download
   Hard Copy Packaged Plug-Ins
   Mail Order or Music Store?
Considerations for the Use of Plug-Ins
   Limitations
Assessing Plug-Ins
   Dynamic Plug-Ins
   Equalization Plug-Ins
   Reverberation Effects
   Sound Effects Plug-Ins
   Tuning Plug-Ins
   Virtual Instruments
   Guitar Plug-Ins
   Mastering Plug-Ins
   Additiona Plug-Ins
   More Plug-Ins
   Waves GTR Stomp

Chapter 8 - Synchronization
The Basics of Synchronization
Time Code and Sync Pulse
   Sync Pulse
   SMPTE/Time Code
   MIDI Time Code
Using Time Code
Uses for System Synchronization
   MIDI to Audio Sync
   MIDI to MIDI Sync
   Analog-to-Analog Synchronization
   Digital-to-Digital Sync
   MIDI Machine Control (MMC)
   Variations in Accuracy
Various Sync Formats
   Internal
   MTC
   SMPTE (LTC)
   Video Sync
   VITC
   Word 1x
   Word 256x
   S/PDIF and AES/EBU
   SDIF-2 and MADI
   Proprietary Sync Systems
   ADAT and DA-88 Sync

Index

Test Answers


 

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